
JeongIn Theo
Lee
Udon Uncaged (GDC Alt.Ctrl Finalist 2026)
Design & Marketing Producer
Platform:
PC
Team Size:
13
Genre:
Platformer Alt-Control Game
Dev Duration:
5 months (Jan 7, 2025 - May 2, 2025)
About
Udon Uncaged is a GDC 2026 Finalist student alt-control game of the University of Utah, where tiny hamster Udon tries to escape from the bedroom to join the family trip. The game was designed to bring short but special moments for the entire family to share a special memory by going inside the giant Zorb ball as a controller.
Contributions
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Added narrative concept using storyboarding to support gameplay clarity.
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Assisted the designer by updating the GDD with an iterative feedback loop.
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Edited gameplay video, Behind The Scene (BTS) video, and launch trailer video for social media and game festival submissions.
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Led an iterative Agile workflow, continuously updating the Game Design Document to align mechanics, narrative, and environment design with gameplay vision.

Assisted in importing and replacing art assets in Unity according to the level blueprint.

Created level maps in collaboration with designer to document gameplay layout for the Game Design Document (GDD).

Created a storyboard for the opening animation to guide character animation requirements and camera setup for the animator.

Managed task tracking in Jira by creating actionable tickets with requirements and references to my teammates.

Organized and managed press kit assets, providing images and video materials required for the GDC nominee video.